Sunday, February 2, 2020

Do violent video games contribute to youth violence Research Paper

Do violent video games contribute to youth violence - Research Paper Example The environment plays a significant role in changing  the character of a person. What person practices severally in his or her life becomes a lifestyle that they have to live with (Cooper and Zimmerman (1). An investigation was conducted to establish a relationship between playing violence video games and the violent behavior among the youths. The study involved 161 children between the age of nine and twelve years, and 354 college scholars (Cheryl 1). The participants were picked randomly to take part in either nonviolent or violent video games. All the participants were involved in another computer game in which they were allowed to decide the punishment to be administered to the player participating in that game. The researchers gathered the details of the participants regarding their previous violence behavior. From the result of the study, it was observed that those who engaged in violent video games exhibited some form of violence behavior. The participants who were involved in any of the violent game chose tougher punishment for their opponent compared to those who played nonviolent games. Therefore, from the analysis of the study the researchers came to the conclusion that violence video games influence the youth to engage in violent behavior. The violent video games influence the characters of the participants. Playing video games engages someone’s mind and becomes biased towards a certain character in the game. The players of violence video games tend to identify with particular characters and assumes same visual standpoint (Cheryl 1). When players identify with violent characters they are likely to develop violent behavior. The players develop feelings of hunger, aggressiveness, short temper and their emotions are easily aroused. Furthermore, the players are rewarded as they move to a higher level and it occurs after subduing the enemies. The habit of rewarding players who have managed to defeat

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